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Forgotten Cathedral

Level Blockout

Level Designer - 2026

Level Design

Blockout

Unreal Engine

Environmental Storytelling

GENRE

TYPE

ENGINE

TOOLS

ASSETS USED

ITERATIONS

PLAYTESTS

ROLE

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3D Exploration Adventure

Level Design Portfolio Project

Unreal Engine 5.7

UE Blueprints, Miro, ALS

Blockout Starter Pack

30+

10+

Level Concept, Documentation, Blockout, Blueprint Scripting, Lighting, Environmental Storytelling

Forgotten Cathedral

Goal

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Forgotten Cathedral began with a simple design challenge:

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Can a level remain engaging when the environment itself becomes the primary gameplay system?
 

To answer that question, I deliberately excluded combat and designed an experience centered on exploration, environmental storytelling, and spatial progression.
 

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Every design decision was evaluated against five core goals:

  • Create memorable exploration through landmark-driven navigation.

  • Reinforce progression using elevation and environmental composition.

  • Encourage curiosity through optional reward spaces and environmental storytelling.

  • Guide players using visual hierarchy instead of explicit UI.

  • Balance pacing between exploration, traversal, puzzle solving, and emotional payoff.
     

The result is a level where the environment is responsible for guiding, motivating, and rewarding the player from beginning to end.

Applied Design Techniques and Flythrough

Throughout the project I focused on applying production-oriented Level Design principles, including:

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  • Landmark-driven navigation

  • Visual hierarchy

  • Framing and composition

  • Environmental storytelling

  • Player guidance

  • Reward spaces

  • Vertical progression

  • Optional exploration

  • Environmental puzzles

  • Lighting for navigation

  • Emotional pacing

  • Vista moments

Final Blockout Flythrough

Level Walkthrough - Beat by Beat

Pre-Production on Miro

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