Amadeu Terceiro

Forgotten Cathedral
Level Blockout
Level Designer - 2026
Level Design
Blockout
Unreal Engine
Environmental Storytelling
GENRE
TYPE
ENGINE
TOOLS
ASSETS USED
ITERATIONS
PLAYTESTS
ROLE






3D Exploration Adventure
Level Design Portfolio Project
Unreal Engine 5.7
UE Blueprints, Miro, ALS
Blockout Starter Pack
30+
10+
Level Concept, Documentation, Blockout, Blueprint Scripting, Lighting, Environmental Storytelling
Forgotten Cathedral
Goal



Forgotten Cathedral began with a simple design challenge:
Can a level remain engaging when the environment itself becomes the primary gameplay system?
To answer that question, I deliberately excluded combat and designed an experience centered on exploration, environmental storytelling, and spatial progression.
Every design decision was evaluated against five core goals:
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Create memorable exploration through landmark-driven navigation.
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Reinforce progression using elevation and environmental composition.
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Encourage curiosity through optional reward spaces and environmental storytelling.
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Guide players using visual hierarchy instead of explicit UI.
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Balance pacing between exploration, traversal, puzzle solving, and emotional payoff.
The result is a level where the environment is responsible for guiding, motivating, and rewarding the player from beginning to end.
Applied Design Techniques and Flythrough
Throughout the project I focused on applying production-oriented Level Design principles, including:
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Landmark-driven navigation
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Visual hierarchy
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Framing and composition
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Environmental storytelling
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Player guidance
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Reward spaces
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Vertical progression
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Optional exploration
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Environmental puzzles
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Lighting for navigation
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Emotional pacing
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Vista moments
Final Blockout Flythrough